Reviews of movies, TV shows, books, stories, and such that fall in either a fantasy setting or Medieval/Ancient history.
Saturday, February 3, 2024
The Swords of Lankhmar
Thursday, November 23, 2023
Swords against Wizardry
This 4th book in the series sees the duo back in Nehwon and up to their old antics. The first and third story are written mainly to link the other tales, but still prove entertaining.
In the Witch’s Tent (1968)
Having returned to Nehwon, Fafhrd and Gray Mouser consult a witch to divine the fate of their expedition. While they await a result, a spear stabs through the tent. They have been ambushed by a rival group who plan to go on the same expedition and want to eliminate the competition! They are vastly outnumbered and all looks hopeless. Fafhrd grabs the center post of the tent and yanks it from the ground. The tent is built like an umbrella, the outerwalls being little more than drapes. The tent is now in motion and Mouser deals with any threat that slips into the tent while Fafhrd flees through the dark streets of the town. The pair miraculously escape, killing some of their foes in the process.
Stardock (1965)
In search of a fabled treasure in the Cold Wastes of the far north, Fafhrd and the Gray Mouser arrive in the shadow of a tremendous range of mountains. Towering above them all is Stardock, a titan among the mountains and rumored to be the path the gods took to the heavens, thus its name. On this particular adventure, they are joined by a large cat named Hrissa. The pair commence their climb of the mountain along the tougher of the known routes. All along the way, they are troubled by dreams of a woman watching them and a flying beast that is like a giant bat. When they reach the top, they find that the mountain is inhabited by an invisible race who are hostile to visitors. In fact, the competing team that climbed the mountain is slaughtered by the invisible mountain residents. Fafhrd and Mouser are whisked away by a pair of invisible princesses who make love to them to add fresh blood to the race of invisible folk. Most of the story involves climbing the mountain and the various difficult legs of the ascent. Though that sounds like it would be dreary, it was quite well written and exciting. That was certainly the best part. The invisible race felt hokey and proved to be a let down after such an epic telling of the climb.
The Two Best Thieves in Lankhmar (1968)
Having returned to Lankhmar, Fafhrd and Gray Mouser are loitering near the fencing district and note the various hoods and criminals in the area. Each commends the other as being a particularly talented thief, and they agree that they are the 2 best in the city. As it happens, each is in the district to sell the invisible gems that they were given by the invisible princesses of Stardock. Each has secured his share in an ingenious way to avoid them being stolen and each has selected a different person to buy them. The two part company. Mouser meets with Ogo the Blind, a fence who only operates in the dark and uses his fingers to inspect jewels. In this meeting, a lithe young woman serves as the Eye of Ogo and inspects the invisible gems in a gloomy room. A brief sound makes Mouser look over his shoulder to see the vague outline of a hulking figure, presumably Ogo. The Eye says to come back tomorrow for payment. He departs with his gems. Meanwhile, Fafhrd meets with Nemia of the Dusk, an older though still attractive woman. The two lay arm in arm after making love and Nemia agrees to Fafhrd’s price for his gems. Then there is a hiss! Fafhrd turns to see a cat at the head of the bed. He then hears a click! Turning back to Nemia, he sees that she has placed a bracelet on his wrist, beside his ingenious container for his gems. “A sign of my affection,” she tells him. On the morrow, she will pay him for his gems. Fafhrd and Mouser meet at the Silver Eel to celebrate their coming wealth. However, each discovers that their gems are gone, having been stolen! Enjoying one another’s company, Nemia and the Eye of Ogo chuckle at how they have stolen the invisible gems from Fafhrd and Mouser. Each commends the other on their skills and declare themselves to be the two best thieves in Lankhmar.
The Lords of Quarmall (1964)
Quarmall is an ancient realm that is ruled by powerful sorcerers. At the moment, the ruler is Quarmall. He has two sons – Hasjarl and Gwaay – who hope to succeed him. Each son has soldiers and sorcerers but each opted to hire a champion. As chance (?) would have it, Hasjarl hired Fafhrd and Gwaay hired Gray Mouser. Neither is aware that the other is in Quarmall. Not only are the sons plotting how to do away with one another, but also ridding themselves of their father to provide a vacant throne. Obviously, neither Fafhrd nor Gray Mouser are particularly loyal to the brothers, always keeping an eye out for quick profit. When Quarmall's death is announced, the clashes come. There is a hilarious bit where Mouser tries a powerful spell that will disintegrate any sorcerer below the first rank who is within range; all of Gwaay's sorcerers assure him that they are 1st rank. That proves not to be true. While Mouser accidentally topples Gwaay's magical defenses, Fafhrd finds himself on the run from Hasjarl in order to save a lovely servant from torture. The story is full of twists and turns, betrayals and surprises. Can Fafhrd and Mouser escape the underground mazes of Quarmall; none have escaped before!
Most entertaining and highly recommended.
Sunday, June 20, 2021
Swords Against Death
Tuesday, October 25, 2016
Swords and Deviltry
Snow Women: Fafhrd is a barbarian from the Cold Wastes. The place has a Viking feel to it. The women of Cold Corner hold great sway thanks to their magic. They gather in covens and can conjure ice and snow to target those they disfavor within a wide range. The peculiar magic does not readily convert to D&D rules, which grants it an even more magical quality. Fafhrd is utterly fascinated by civilization and wants to escape the Cold Wastes with an actress who is part of a traveling show. However, his mother, who is head of the coven of snow women, wants the actress dead and her son bent to her will. As Fafhrd tries to convince Vlana the actress that he should accompany her, there are others who desire her. Fafhrd must escape the icy curse that seeks to hold him back and strike down those who would take Vlana as an enslaved concubine.
The Unholy Grail: The apprentice of Glavas Rho the White Wizard returned from a quest only to find the still-smoldering remains of his master’s cottage. He found that only a charred corpse remained of the gentle and wise Glavas Rho. In a fury, he followed the hoof marks and found proof that the duke had done this. He would have his revenge. Like the youthful fool that he was, he confronted the duke directly and would have paid with his life but for a timely distraction. Holding his rage at a simmer, he hid himself in a dark cave where evil magicks were empowered. Here he laid a curse upon the duke. But now he was betrayed, unwittingly, by Ivrian, the duke’s daughter. This time, the duke would make sure the apprentice of Glavas Rho would die, and die horribly. Fastened to a rack, his limbs were slowly stretched but, thanks to his magical knowledge, he was able to channel his pain through the medium of Ivrian and into the duke.
Less exciting than Snow Women, this gives a further look into the peculiar magic of Nehwon. Mouser actually uses a voodoo doll to afflict the duke but he also had a spell to hide himself and, of course, the almost inexplicable magic that transferred his death to the duke through nothing more than eye contact with Ivrian who had a hand on the duke’s arm. Wow, that’s some weird and powerful magic. The story also explains the name of Gray Mouser. The white wizard repeatedly said that Mouse, as he called him, was more of a mouser (i.e. a cat) and he was as likely to use black magic as white, thus being gray.
Ill Met in Lankhmar: Two members of the Thieves’ Guild, Fissif and Slevyas, trekked through the streets of Lankhmar with their haul of jewels from their evening heist. Happily on their way back to the guild house, they were set upon by a nimble little man on the one hand and a giant northerner on the other. No sooner had Fissif and Slevyas been dispatched than Fafhrd and the Gray Mouser gazed warily at one another. Neither had expected the other. However, they came to an almost instant agreement and felt a strange camaraderie. Then the bravos arrived. The thieves had had an escort, a trio from the Slayers Guild. Fafhrd and Mouser dispatched them with ease then went on their merry way with a fortune in jewels. After Fafhrd collected Vlana, the trio made their way to Mouser’s abode to celebrate. Despite the rundown appearance from outside, Mouser had a sumptuous apartment within, where he had made Ivrian as comfortable as a duke’s daughter should be.
Vlana was angry that Fafhrd hadn’t killed the two thieves. The entire reason she had agreed to team with Fafhrd was that he promised to aid her revenge against the Thieves’ Guild. After sufficient prompting by Vlana with an assist from Ivrian, Fafhrd and Mouser conceded to ‘reconnoiter’ the guild house for an eventual attack upon it. Dressed as beggars, they infiltrated the guild with surprising ease and even spied a sorcerer performing foul magic. They noted a rat-like creature that they had seen during their ambush of the two thieves earlier that night! The sorcerer dispatched his rat with some foul smoky tentacle creation. The two ducked away only to be summoned by none other than the guildmaster, Krovas. Mouser spun a clever lie that prevented their immediate beating but the arrival of Fissif and Slevyas exposed them. To battle! The pair managed to create just enough confusion to allow them to escape to the rooftop. After losing pursuers in a sooty cloud, the two returned to Mouser’s abode to find Vlana and Ivrian dead, slain by the sorcerer’s smoky creation. It had been meant for them. The jewels, which had been left in the women’s care, were gone.
After turning the rundown building into a funeral pyre for their beloved, the pair raced back to the guild house and visited their rage upon the sorcerer. Though he had conjured yet another smoke beast, they hacked their way through and killed both sorcerer and his rat. All other doors within the guild had been closed as the thieves hid from the sorcerer’s fearful magic. Fafhrd and Mouser left Lankhmar by the nearest gate.
Yet again, the unusual magic of Nehwon looms large. Of particular interest, in Snow Women, Vlana had killed a man by throwing her silver dagger; it had struck him in the eye. Fafhrd took that dagger from her corpse and hurled it at the sorcerer. Where previously tossed weapons had been caught by the smoky tentacles that filled the room, this dagger swept them away and struck him in the eye. Oooh! Magic Dagger! To my shock and dismay, they left it behind even though they collected the thrown weapons that had been blocked. Gah!
So far, it would appear that Fritz Lieber doesn’t think much of women. The Snow Women were cold and villainous, using magic to control their men. Vlana is manipulative and a bit unstable. Ivrian is a trembling and delicate princess who can barely deal with the stress of meeting new people – she has not ventured from the abode since they arrived in Lankhmar 4 months ago. Ivrian’s mother – who died prior to the events of The Unholy Grail – was described as a sadistic shrew who made both her life and the duke’s life a living hell. Then again, our heroes are a pair of thieves and are unlikely to encounter women of the best character. The men look pretty villainous too.
In all, the three stories made for a very engaging read and have gotten me hooked on Nehwon. I’ve ordered the next book in the series and should have more to say about Fafhrd and the Gray Mouser before long.